// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "HotChunkSave.generated.h"


UENUM()
enum class EHotChunkStatus : uint8 {
	LoadWebInfo = 0,
	LoadVersionManifest,
	LoadChunkContents,
	InstallChunkContents,
	HotChunkCompleted
};


/**
 *
 */
UCLASS()
class HOTCHUNK_API UHotChunkSave : public USaveGame
{
	GENERATED_BODY()

public:

	UPROPERTY()
		TArray<FString> WebSites;

	UPROPERTY()
		EHotChunkStatus HotChunkStatus;

	UPROPERTY()
		FString VersionManifest;


};
